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Opening Range

20bb Small Blind Opening Range — 3-Handed Spin & Go

At 20 big blinds in a 3-handed Spin & Go, GTO plays about 69% of hands first-in from the Small Blind. Spin solves are limp-heavy at short depths rather than pure push/fold, so the grid below shows the full action mix from solver data.
Jam Min-raise Limp Fold Partial fill = mixed frequency

BeyondGTO solver database · Spin & Go · 3-handed · 20bb effective · updated Aug 27, 2026 · method · save this chart as a PNG

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Every opening decision at 20bb Small Blind, dealt hand by hand and graded against this chart. Or take the range to a flop: pick your sizes and solve the postflop yourself.

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How to play 20bb from the Small Blind

This is a first-in spot: everyone folds to you in the Small Blind, and you're deciding whether to commit at 20 big blinds. The solver opens about 69% of hands here. The tighter the position, the fewer hands clear the bar to commit your stack — every hand you jam has to show a profit against the calling ranges left to act behind you.

At this depth the solver keeps a raise size in the mix, so the strongest hands don't simply jam — AA min-raises about 100%, while 22 jams about 100%. That's the key difference from a true push/fold spot: with more chips behind, min-raising lets you keep dominated hands in and play a postflop pot in position.

Read the grid left-to-right within each cell: teal is the jam frequency, amber a min-raise, blue a limp, and the dark fill is fold. A fully teal square is a pure shove; a split square is a mixed frequency the solver plays some percentage of the time. Drill the borderline hands — those are where most of the EV is won or lost.

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